Reborn in Power: Gear Crafting & Pricing

In the upcoming Codex 0, or you may know it by the Chosen Codex, you will gain access to 88 different pieces of Gear with many more to follow suit.

In this entry, I will be detailing out the mechanics behind how Gear pieces are made for your added benefit before the Chosen Codex is officially released.

Note: the information found in this Entry will ONLY be featured here. This is for the benefit of all Players for the Reborn in Power Tabletop RPG as it will further expand on how Gear is crafted and expanded in the CORE & beyond

Quality:

One of the most integral parts of Gear in RIP 1v is the Quality system that is put in place. This determines several aspects of a Gear piece such as the following; rarity, cost in voltz (ᵥ𝒛), usage, etc... In essence, the Quality is what will makes or breaks Gear when it comes down to it. Note: you must have a Repair Station with Upgrade Materials & Blueprints to craft a specific piece, you may use Craft (Intellect) to make a Blueprint with the Set Difficulty (SD) to roll using the following formula; (Rank + Quality) x 3

  • Quality 1: Common pieces of Gear have a base cost of 15ᵥ𝒛 but goes up from there. In order to craft a Quality 1 Gear Piece, the SD to roll is 10-14.

  • Quality 2: Uncommon pieces of Gear have a base cost of 75ᵥ𝒛 but goes up from there. In order to craft a Quality 2 Gear Piece, the SD to roll is 15-21.

  • Quality 3: Rare pieces of Gear have a base cost of 450ᵥ𝒛 but goes up from there. In order to craft a Quality 3 Gear Piece, the SD to roll is 22-30.

  • Quality 4: Very Rare pieces of Gear have a base cost of 3,500ᵥ𝒛 but goes up from there. In order to craft a Quality 4 Gear Piece, the SD to roll is 30-40.

  • Quality 5: Legendary pieces of Gear have a base cost of 25,000ᵥ𝒛 but goes up from there. In order to craft a Quality 5 Gear Piece, the SD to roll is 40-52. Note: Quality 5 Gear pieces will add to the Dice pool by 1 of the Gear's Rank Die.

Rank:

When it comes to the entire RIP 1v system, understanding how ranking works is one of the fundamental rulings that will set you aside from beginners. Gear is only 1 of 6 other aspects of RIP 1v that utilizes the Ranking System.

There are 2 ways for Chosen to rank up gear, the first is through buying upgrades using Voltz (Note: as long as there is an upgrade to buy for it), or the second is to using a Repair Station with Upgrade Materials to rank it up yourself. The ladder is a bit riskier as you may destroy the weapon outright. Be sure to keep track of Ranks as they determine the strength of a Gear piece.

  • Rank 1: Has a +5ᵥ𝒛 increase to the base Quality, with a 1D4 Gear Rank Die. The SD to craft increases the base by +2.

  • Rank 2: Has a +10ᵥ𝒛 increase to the base Quality, with a 1D6 Gear Rank Die. The SD to craft increases the base by +3.

  • Rank 3: Has a +30ᵥ𝒛 increase to the base Quality, with a 1D8 Gear Rank Die. The SD to craft increases the base by +4.

  • Rank 4: Has a +120ᵥ𝒛 increase to the base Quality, with a 1D10 Gear Rank Die. The SD to craft increases the base by +5.

  • Rank 5: Has a +600ᵥ𝒛 increase to the base Quality, with a 1D12 Gear Rank Die. The SD to craft increases the base by +6.

Damages & Resistances:

The aspects of Gear that provides protection through offensive or defensive capabilities are the damages and/or resistances. Damage is typically dealt using the Gear Rank Dice with the occasional inclusion of Functions that deal additional damage. Resistances are typically given by a Gear piece coming equipped with the Resistance Function, which most if not all Armor Sets come already installed with Resistances.

Anytime a Damage and/or Resistance is noted on a Gear piece the price of the will increase. Be sure to apply this if you are a Loremaster homebrewing your own Gear.

Physical:

  • Physical Damages & Resistances increase the base Quality by +10ᵥ𝒛 per type.

Non-Physical:

  • Cold: Has a +50ᵥ𝒛 increase to the base Quality

  • Fire: Has a +50ᵥ𝒛 increase to the base Quality

  • Kinetic: Has a +250ᵥ𝒛 increase to the base Quality

  • Poison: Has a +175ᵥ𝒛 increase to the base Quality

  • Psychic: Has a +250ᵥ𝒛 increase to the base Quality

  • Shock: Has a +75ᵥ𝒛 increase to the base Quality

  • Sound: Has a +75ᵥ𝒛 increase to the base Quality

  • Radiation: Has a +200ᵥ𝒛 increase to the base Quality

  • Void: Has a +500ᵥ𝒛 increase to the base Quality

Gear Functions:

What makes Gear so enticing to Chosen is are the many Functions that can be equipped onto a specific Gear piece or even be upgraded. Functions are so unique that if a Chosen is properly equipped, they can fend of large threats without the use of Skills, Feats, and/or Abilities. With Functions, you can become a full-fledged arsenal!

When it comes to calculating the price of each function or determining the difficulty of upgrading gear with a function, it is at the Loremaster's discretion how expensive/difficult the Function Upgrade is for their Chosen.


I hope this entry helps you out, if not please feel free to comment below if you desire additional information. I will then edit & add where I can. Or if you would like to contribute with your own homebrew mechanics that you've incorporated into your RIP 1v campaigns, go ahead and post them here on arthadiananthologies.com/codex.

Remember to stay safe, and if death comes to you, may you be reborn in power...


#reborninpowerrpg #rip1v #tabletoprpgs #ttrpg #scifirpg #gear #gearmechanics

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