In the upcoming Reborn in Power study, or you may know it by the Chosen Creation, you will gain access to Basic Gear found in the archives.
In this entry, I will be detailing out the mechanics behind how Gear pieces are made for your added benefit before Chosen Creation is officially released.
Quality:
One of the most integral parts of Gear in RIP 1v is the Quality system that is put in place. This determines several aspects of a Gear piece such as the following; rarity, cost in voltz (ᵥ𝒛), usage, etc... In essence, the Quality is what makes or breaks Gear when it comes down to it. Note: you must have a Repair Station with Upgrade Materials & Blueprints to craft a specific piece, you may use Craft (Intellect) to make a Blueprint with the Set Difficulty (SD) to roll using the following formula; (Rank + Quality) x 3
Quality 1: Common pieces of Gear have a base cost of 15ᵥ𝒛 but goes up from there. In order to craft a Quality 1 Gear Piece, the SD to roll is 10-14.
Quality 2: Uncommon pieces of Gear have a base cost of 75ᵥ𝒛 but goes up from there. In order to craft a Quality 2 Gear Piece, the SD to roll is 15-21.
Quality 3: Rare pieces of Gear have a base cost of 450ᵥ𝒛 but goes up from there. In order to craft a Quality 3 Gear Piece, the SD to roll is 22-30.
Quality 4: Very Rare pieces of Gear have a base cost of 3,500ᵥ𝒛 but goes up from there. In order to craft a Quality 4 Gear Piece, the SD to roll is 30-40.
Quality 5: Legendary pieces of Gear have a base cost of 25,000ᵥ𝒛 but goes up from there. In order to craft a Quality 5 Gear Piece, the SD to roll is 40-52. Note: Quality 5 Gear pieces will add to the Dice pool by 1 of the Gear's Rank Die.
Rank:
When it comes to the entire RIP 1v system, understanding how ranking works is one of the fundamental rulings that will set you aside from beginners. Gear is only 1 of 6 other aspects of RIP 1v that utilizes the Ranking System.
There are 2 ways for Chosen to rank up gear, the first is through buying upgrades using Voltz (Note: as long as there is an upgrade to buy for it), or the second is to using a Repair Station with Upgrade Materials to rank it up yourself. The ladder is a bit riskier as you may destroy the weapon outright. Be sure to keep track of Ranks as they determine the strength of a Gear piece.
Rank 1: Has a +5ᵥ𝒛 increase to the base Quality, with a 1D4 Gear Rank Die. The SD to craft increases the base by +2.
Rank 2: Has a +10ᵥ𝒛 increase to the base Quality, with a 1D6 Gear Rank Die. The SD to craft increases the base by +3.
Rank 3: Has a +30ᵥ𝒛 increase to the base Quality, with a 1D8 Gear Rank Die. The SD to craft increases the base by +4.
Rank 4: Has a +120ᵥ𝒛 increase to the base Quality, with a 1D10 Gear Rank Die. The SD to craft increases the base by +5.
Rank 5: Has a +600ᵥ𝒛 increase to the base Quality, with a 1D12 Gear Rank Die. The SD to craft increases the base by +6.
Damages & Resistances:
The aspects of Gear that provides protection through offensive or defensive capabilities are the damages and/or resistances. Damage is typically dealt using the Gear Rank Dice with the occasional inclusion of Functions that deal additional damage. Resistances are typically given by a Gear piece coming equipped with the Resistance Function, which most if not all Armor Sets come already installed with Resistances.
Anytime a Damage and/or Resistance is noted on a Gear piece the price of the will increase. Be sure to apply this if you are a Loremaster homebrewing your own Gear.
Physical:
Physical Damages & Resistances increase the base Quality by +10ᵥ𝒛 per type.
Non-Physical:
Cold: Has a +50ᵥ𝒛 increase to the base Quality
Fire: Has a +50ᵥ𝒛 increase to the base Quality
Kinetic: Has a +250ᵥ𝒛 increase to the base Quality
Poison: Has a +175ᵥ𝒛 increase to the base Quality
Psychic: Has a +250ᵥ𝒛 increase to the base Quality
Shock: Has a +75ᵥ𝒛 increase to the base Quality
Sound: Has a +75ᵥ𝒛 increase to the base Quality
Radiation: Has a +200ᵥ𝒛 increase to the base Quality
Void: Has a +500ᵥ𝒛 increase to the base Quality
Gear Functions:
What makes Gear so enticing to Chosen is are the many Functions that can be equipped onto a specific Gear piece or even be upgraded. Functions are so unique that if a Chosen is properly equipped, they can fend of large threats without the use of Skills, Feats, and/or Abilities. With Functions, you can become a full-fledged arsenal!
When it comes to calculating the price of each function or determining the difficulty of upgrading gear with a function, it is at the Loremaster's discretion how expensive/difficult the Function Upgrade is for their Chosen.
I hope this entry helps you out, if not please feel free to comment below if you desire additional information. I will then edit & add where I can. Until then, stay safe, and if death comes to you, may you be reborn in power...
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